![]() If you're going to check out the early version of the save editor, I'd suggest grabbing saveedit-1.0.26.zip. Migrating most (if not all) of my projects over to GitHub. Xenia has a Patreon campaign if youd like to support that directly. Contributions to Xenia, an effort to emulate Xbox 360 games/apps. The Plot tab will get something barebones soon, I'm still deciding on how I want to approach making things accessible, since virtually every plot flag is currently an unknown. Working on a save editor and tools for Mass Effect: Andromeda. Being able to add new items is the next thing I'll look at doing, as well as adding support for modifying mods and augments on gear. The Inventory tab is partially implemented now, with the ability to edit some basic properties, duplicate, and delete. I'll probably be making posts as builds with new features become available. The current focus is on the Inventory and Plot tabs. Now that it's in a state where actual editor features can be implemented, I'd like to hear what others would like to see, feature wise. There was a very large 'blocker' preventing much further progress until some weeks ago when I finally solved it, paving the way to 100% read/write of save data. ![]() This has been a work in progress for the past ~7 months.Ī good majority of the time was working on the save format itself- not the editor.
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