![]() That made Marble Blast Ultra a marathon time trial, and one that I could shave milliseconds off by improving on specific levels. ![]() There were 60 levels, broken up into three difficulty levels, and you got achievements NOT for the individual times you managed to pull in, but the total time across multiple levels. The achievements in Marble Blast Ultra were mean, perhaps even classified as stingy. So why write a Looking Back article on it, if it wasn’t much more than shovelware? Well, it’s probably because I pumped dozens and dozens of hours into it. It was as vanilla as they came, and that was the hallmark of the PC shareware days, where games felt like they’d reversed rather than progressed. It really was barebones, with no character to speak of, and it felt like a stripping down of Super Monkey Ball, rather than an expansion on it. Having – just about – been old enough to remember the days of shareware on PC, and the thousands of games you could get on the cheap, Marble Blast Ultra reminded a little of those halcyon days.
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